This article was first published in the July 2015 issue of WIRED magazine. Be the first to read WIRED's articles in print before they're posted online, and get your hands on loads of additional ...
Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the ...
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In the decade that I’ve spent studying and reporting on VR I’ve had the fortune of experiencing a wide range of VR game design—a craft which is still far from ‘figured out’. And while I have no ...
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