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Microsoft announces Shader Model 6.10 preview with neural rendering for all GPUs, not just Nvidia's
Max out your GPU's matrix hardware without paying fealty to Nvidia.
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Shader Model 6.10 wants to make neural rendering a core DirectX feature, not just an NVIDIA trick, with a new unified matrix ...
Microsoft has released a preview of Shader Model 6.10 as part of its DirectX Agility SDK 720 update, continuing its steady evolution of the DirectX graphics API.
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
Microsoft has unveiled Shader Model 6.10 in preview, making matrix math—a core enabler for neural rendering—a standard feature in DirectX for all compliant GPUs. This change could unify advanced ...
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
CrossOver 23 now lets Mac and Linux users play Windows games from EA, or which rely on DirectX 12, while its new geometry shader support allows games to play without graphics issues. Following its ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
For those unfamiliar, DirectX is an API available on Windows and Xbox consoles that handles graphics rendering, similar to Apple’s Metal API. DirectX 12, the latest version available, brings a lot of ...
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...
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