Joseph Sacco is a contributor to Gamerant from the United States. Joseph writes Strategy Guides for all sorts of games on the internet. He has a degree in Journalism along with a large depth of ...
Erin Rice is a Contributor from the United States. She has a Master of Arts in Composition and Rhetoric and works as a professor and Academic Advisor. She has been writing about video games for a ...
A whimsical wordsmith at Game Rant, crafting pixelated odysseys from a lifelong love for gaming and a diet of 1UP mushrooms. With that out of the way, let’s take a look at how players can pick locks ...
Lock picking in games, especially Bethesda games, is always a fun little minigame. There is even a little bit of truth to how those games do it. Elex 2 breaks away from that slightly, so you need to ...
Starfield Lockpicking can be an intimidating mechanic in Starfield for those new to the game. Master locks in particular seem daunting, with some players reporting spend 30 minutes or more trying to ...
Lockpicking is an essential part of Oblivion Remastered, as it gives you access to locked chests and doors containing valuable loot, but it can be tricky to master. Luckily, there are ways to make the ...
Returning to Cyrodiil in Oblivion Remastered gives us a heavy dose of nostalgia, but behind all the rose-colored memories lies a hidden truth: opening locks is hard. While it's possible to open locks ...
Lockpicking in Starfield is a lot different than what we’ve previously seen in the Elder Scrolls and Fallout series. Even once you’ve gotten the hang of novice locks, higher difficulties like expert ...
Picking locks in Dying Light: The Beast is a fairly simple process. When you come across a lock you can pick, and have lockpicks in your inventory, interact with the lock to open a minigame window. In ...
There are several types of chests and doors in Dark and Darker that can have their locks picked. This can either done using lockpicks or by anyone playing the Rogue class. However, there is a mini ...
There are certainly many ways in which developers design games to help guide players along, whether it be along the main story path or optional stuff that can provide a surprise or two. One of those ...