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What makes point-and-click horror games so terrifying?
Point-and-click horror doesn’t usually lunge at you; it strolls in, straightens the curtains, and then quietly rearranges ...
Thomas Grip, co-founder of Frictional Games and the designer behind genre icons such as Penumbra, Amnesia and Soma, has a peculiar piece of advice for horror game creators: make it boring. "It's ...
‘Tis the season to be jolly, but it’s also a wonderful time of year for the supernatural. Although Halloween is often associated with horror, Christmastime has a long-standing history with the ...
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