Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
Unity’s Runtime Fee is officially dead in the water. Exactly one year after its infamous announcement, new CEO Matt Bromberg has made his stamp on the firm - to end the madness and, to coin a sporting ...
The makers of Unity, one of the most popular video game engines, announced a new “Unity Runtime Fee” that is set to take effect next year. Game developers aren’t taking kindly to the announcement as ...
TL;DR: As predicted, Unity has changed course on its Unity Runtime Fee after severe backlash from the community and weeks of bad press. It reformulated the maligned monetization plan in a way that ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...