GameCentral looks back at the last 12 months in gaming and explores how a disastrous year for traditional publishers has been mirrored by breakout success for indie games.
This is How I Got Here, a series where we chart the career journeys of technologists. Want to tell your story? Get in touch. At seven years old, Ashley Guchhait already knew she wanted to make video ...
The developer of indie FPS Beyond Citadel has shared why they believe the Japanese games industry never really nailed the FPS formula. Even going back to the roots of the genre, the FPS has ...
Check out the most recent video from the developers of the open-world roguelike Erosion as we get a better look at the voxel ...
Originally, the gaming space was literally all about people who could make games, making games, and seeing how well they did. Then, the industry became a bit more corporate, with massive entities ...
It's safe to say that this success came as a surprise to the at-the-time solo developer Daniel Knight. Now a team of over 30 ...
Kinetic Publishing aims to be a resource for independent developers, offering financial, legal, and marketing support ...
"Size Five has always just plodded along without a colossal success, which is fine by me. I'm still here." When you purchase through links on our site, we may earn an affiliate commission. Here’s how ...
With Pocket Gamer Connects around the corner, we talked to Swedish trade association Dataspelsbranschen about the state of the Swedish games industry and why it remains a consistent key player in the ...
RPGs Clair Obscur: Expedition 33 wins Game of the Year, so Arc Raiders advocate and ex-FPS pro Shroud will finally play it RPGs Kingdom Come: Deliverance 2 devs say they've "been robbed" as Clair ...
Electronic Arts (EA), one of the largest video game companies in the world, just sold for $55 billion, a record for a leveraged buyout. The sale is sending shockwaves through Seattle's video game ...
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