This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
Hey!<BR><BR>Lemme first say that I did a search and couldn't find anything on this, so be kind <BR><BR>Which video mode should I use Software, OpenGL, or DirectX? <BR><BR>A little ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior ...
Trying to speed the graphics interface's development, Khronos updates OpenGL. Phones and the Web carry a competitive advantage over Microsoft's DirectX. Stephen Shankland worked at CNET from 1998 to ...
We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
Microsoft has announced that it's working with Collabora to create mapping layers for OpenCL and OpenGL in DirectX 12, with the goal of supporting more productivity and creative apps. Microsoft has ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...