Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. Dialogue systems are critical for story-heavy games that prioritize ...
Todd Howard isn’t a big fan of talking about his video games, but in a new interview he has discussed Fallout 4’s divisive dialogue system — and where he thinks it went wrong. Fallout 4 — which turns ...
Task-oriented dialogue systems are sophisticated computational frameworks designed to facilitate goal-directed interactions between humans and machines. These systems integrate several core components ...
Megan (She/They) is a freelance journalist from the United Kingdom for the digital publication, Game Rant. She has been professionally writing gaming content for roughly four years now, since starting ...
Anthem is BioWare's attempt to split the difference between living multiplayer and the dialogue-driven RPGs they're known for, but it's not quite the same as you've seen it in the past. For one thing, ...
Osaka, Japan – Researchers at The University of Osaka have developed a mechanism that allows spoken dialogue systems to learn new words through conversation without overwhelming users with repetitive ...
We've finally seen Anthem's dialogue system in action. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Wyatt Grondin is a writer for Gaming Guides and Features content on DualShockers. A natural completionist with an obsession with the inner workings of nearly every game he plays, even the ones he ...
Fallout 4 director and Bethesda big dog Todd Howard says that he still loves the game's cinematic dialogue system even if players don't. When asked about the best game he's worked on in an interview ...
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