The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. Facebook added experimental controller-free hand-tracking for Quest in December. It ...
Oculus Quest hand tracking is now generally available. Hand tracking has been an experimental feature for a year. Third-party games can include hand tracking starting on May 28, 2020. Oculus announced ...
“Hand tracking will revolutionize input for VR.” said Oculus VR hardware product manager Stephanie Lue during the keynote. “This is going to be a game changer.” Lue said that Facebook would make a ...
Posts from this topic will be added to your daily email digest and your homepage feed. is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and ...
The Oculus Rift, Facebook’s cord-free VR headset that starts at just $400, is getting a couple of new features over the next year. I had the opportunity to check out what might be the coolest one: ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
The Oculus Quest is an extraordinary, standalone virtual reality device that needs no wires, no high-end gaming PCs and no wall-mounted tracking cameras. I'm a big fan of this zero-barrier-to-entry VR ...
There are many components to a fully realized virtual reality experience. The visual aspect is obviously the most important piece of the puzzle, but it's far from the only one. Accurate hand tracking ...
You don't have to wait until 2020 to try Oculus Quest hand tracking, at least so long as you're willing to accept some limits. Oculus is trotting out the controller-free input method as an option in ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...