"For the things we have to learn before we can do them, we learn by doing them." — Aristotle, (Nicomachean Ethics) Welcome to Mojo🔥 GPU Puzzles, Edition 1 — an interactive approach to learning GPU ...
Nvidia Corporation has launched its largest CUDA update in two decades, signaling a strategic response to open-source competition from Triton. The NVDA update introduces a tile-based programming model ...
Nvidia earlier this month unveiled CUDA Tile, a programming model designed to make it easier to write and manage programs for GPUs across large datasets, part of what the chip giant claimed was its ...
Nvidia has updated its CUDA software platform, adding a programming model designed to simplify GPU management. Added in what the chip giant claims is its “biggest evolution” since its debut back in ...
For years, graphic processing units (GPUs) have powered some of the world's most demanding experiences—from gaming and 3D rendering to AI model training. But one domain remained largely untouched: ...
Huawei is reportedly shifting its AI strategy, now building its next-gen Ascend 920 chip as a highly versatile GPU designed for diverse computing tasks, moving beyond specialized AI chips. This move ...
Nvidia’s RTX 5060 is finally here, and many people hoped it’d put up a fight against some of the best graphics cards. Does it really, though? Reviewers are split on the matter. Alas, I’m not here to ...
Meta has introduced KernelLLM, an 8-billion-parameter language model fine-tuned from Llama 3.1 Instruct, aimed at automating the translation of PyTorch modules into efficient Triton GPU kernels. This ...
A new technical paper titled “Hardware vs. Software Implementation of Warp-Level Features in Vortex RISC-V GPU” was published by researchers at Georgia Tech and Indian Institute of Technology Bombay. ...
is a senior editor and founding member of The Verge who covers gadgets, games, and toys. He spent 15 years editing the likes of CNET, Gizmodo, and Engadget. Every so often, Central Computers — one of ...
In context: PhysX is a moderately popular middleware used to add complex, physics-based interactions to 3D graphics in games and other software applications. Originally developed by the Swiss company ...