This repo is attempt to extend ShaderGraph to create postprocessing effects compatible with the Postprocessing Stack, using the either the new Scriptable Render Pipeline (HD/Lightweight) or legacy ...
Check out my favourite code snippets for Unity here and my favourite Unity packages here! Welcome, this tutorial is supposed to be a gentle introduction into writing shaders for Unity. It assumes you ...
Abstract: Being able to build a map of the environment and to simultaneously localize within this map is an essential skill for mobile robots navigating in unknown environments in absence of external ...