This repo is attempt to extend ShaderGraph to create postprocessing effects compatible with the Postprocessing Stack, using the either the new Scriptable Render Pipeline (HD/Lightweight) or legacy ...
Check out my favourite code snippets for Unity here and my favourite Unity packages here! Welcome, this tutorial is supposed to be a gentle introduction into writing shaders for Unity. It assumes you ...
Abstract: Being able to build a map of the environment and to simultaneously localize within this map is an essential skill for mobile robots navigating in unknown environments in absence of external ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results